Independent game development in the tabletop gaming space is no cakewalk!
While the gaming community is a giant web of bright-eyed and diverse creators, publishers, writers, artists, and ideas brought to life, its adjacent to a broader industry and a sprawl of established business connections which can make growing as an independent creator difficult.
While I’m a BIG fan of a lot of stone-giant sized IPs and publishers, I also have a deep appreciation for the indies; an autonomous collective of ambitious, pirate radio-style rebels, scrappy and inspired. Next-gen net runners, friendly street docs, system hackers, game mastering mages, homebrew heroes, narrative nomads, passionate XP’d execs, community-focused fixers, and dice-rolling rockers.
The Indie Game Developer Network (IGDN) is one such band in the tabletop RPG, board game, card game, LARP, and narrative scene. Today, I’m going to wave you into the mobile headquarters, and provide you a glimpse at the organization and their mission.
In A Hole Filled With Games
Early the 19th of October 2024, my brother and I awoke to a groggy start, barely recovering from spending a late night playing Magic the Gathering against a couple compatriots. The morning involved grabbing the last remains of continental breakfast, and spending the first hours zoning out on Sponge Bob Square Pants. Once our seratonin reached sufficient levels of worldly engagement, we gathered our effects and headed to the Alliant Energy Center for the third day of GameHole Con, a tabletop RPG and trading card game convention hosted in Madison, Wisconsin. Most of our days were spent playing Dungeons and Dragons, Savage Worlds, and Symbaroum. However, today took a different tone for me; one of purpose. My mission was clear; venture through the vendor hall, and with trusty iPad in hand, walk the tenuous tightrope between entertained patron and watchful observer.
I unconcealed a badge that bore “Media” across its front, the first such that I’ve worn to a convention, and with a mixture of intent and anxiety, dove head first into the role. Swimming against a vortex of voracious vendors and visitors, battling between bustling branded booths, polychromatic pedestals of promoted products, and racks revealing a range of replicas, records, and artist renditions, I spent my nervous effort targeting key publishers and peculiar presentations, and wrote down my findings.
Among my arbitrary selection of interesting vendor stalls, a particular large yellow sign caught my eye, beckoning me towards the southern wall. A diamond logo bearing a D6 die across a striped backdrop was emblazoned by an elegant serif font bearing the name “Indie Game Developer Network“.
Four words, all of which I like independently! … The question was, when stewed together into this specific concoction of meaning, what manner of witches brew was this? Who were these spellbound staffers behind the stall, and what sort of magic tomes did they showcase?
What is the Indie Game Developer Network?
In a nutshell, the Indie Game Developer Network is an international volunteer trade organization supporting indie tabletop game developers with all manner of promotion and publishing. A non-profit active since 2011, its roster of volunteers have worked with various small-and-medium sized creators and publishers, such as Wet Ink Games, 9th Level Games, Imagining Games, Molten Sulfur Press, and more!
What truly makes the IGDN stand out is its focus on elevating and empowering diverse voices in the industry, specifically among underrepresented groups within the greater tabletop gaming community. Its volunteer lineup welcomes creators and talents across all segments, including BIPOC, LGBTQIA+ individuals, and those with disabilities.
The story of this org began as an online space to share game ideas, discuss business strategies, and share their journeys in the tabletop gaming industry. Transformed by the power of collective action, they took a gamble by pooling their funds to buy a booth at GenCon to showcase their games to the wider world. The gambit paid off, and the mission was put in full swing!
Amongst their roster of games, one may find everything from tabletop RPG zines, to board games, card games, LARPs, dice-heavy games, narrative experiences, those built of hacked systems, those of original systems, and those which don’t fit neatly into any particular category. However, every game is a culmination of the skills, inspiration, outlook, and experiences of its members and creators.
A Wide World of Books, Zines, and More
I got an opportunity to speak directly with IGDNs staff and discussed the mission of the non-profit in depth.
“We accept a wide array of submissions, and we like to focus on creators of marginalized communities when possible. Its our goal to help bring people from saying ‘I want to make games’ to being able to say ‘I have a game!'”
By way of discussion, the IGDN works with a ton of people, but works optimally with those looking to publish their first game on their long journey to become a medium sized publisher. A lot of members of the non-profit are well-established professionals in their development and publishing career, and many are keen to stick around to help other creators.
In addition, the non-profit also runs its own awards ceremony for newly released projects. Where the ENNIE awards spans across both larger and smaller players in the industry, the Indie Groundbreaker Awards spotlights on the indies specifically.
Creators who submit to the Indie Groundbreaker Awards can submit their content for free, and it also accepts entries that are completely digital. In contrast, the ENNIEs typically require one to send six or seven hard copies of the published entry in physical form. This can be a lot of cost for a creator, and it was a strong point in discussion that it’s important to keep the ceremony accessible.
A Brief List of some of its products on display
Their stall featured a plethora of zines from various creators. When asked about the variety of games and creators, their booth staff provided ample context:
“The IGDN includes creators from all across the globe; Australia, Japan, Mexico, Turkey, Canada,… everywhere! … There is always new people coming in! We can’t do it without everyone working together and cooperating.”
Here are just a few of the brand new titles released this year.
- The Coven of P.S. 13; by Wannabe Games.
- A spiritual crossover of “The Craft” and “Mean Girls”.
- Tales from the Gods; by Axo Stories.
- A solo TTRPG where one plays the life of a god.
- Tezca Sentai; by Axo Stories.
- A TTRPG inspired by Power Rangers: Super Sentai.
- Hypersleep Terminated; by NerdBurger Games
- A GM-less TTRPG where players portray characters in a sci-fi/horror disaster movie.
- Mystic Lilies; by Will Uhl
- Vengeful witches and dark manipulation, via a standard card deck.
- Mutants in the Mini; by Julian Kay
- A TMNT-inspired, time traveling renaissance adventure.
- Gems of Fate; by Will Uhl
- Think “tarot” as a narrative game, but with dice.
- Fragged Empire; by Design Ministries
- A battle-hardened, world-hopping, space frontier TTRPG.
- Tell Me A Story; by Ocelandia Games
- A party game built around story-telling using cards.
Also, new to this years booth at GameHole Con, these titles adorned the front display:
- SCP the Tabletop Game (Second Edition); by 26 Letter Publishing
- Based the viral wiki-based story project based around a fictional secret organization.
- The hardcover looks fantastic, and I highly recommend purchasing it!
- However, they also offer a FREE PDF version here!
- Once More Into the Void; by Jason Pitre
- Heroes of the galaxy have separated, but an evil is returning. They must band together again!
- Inspired by the television show Star Trek: Picard, and the video game Mass Effect 2.
Overall, and endeavor such as IGDN is a rarity to find in the industry, but demonstrates why the world needs more communal endeavors like it. It is the brain child and proof of concept of each of its stalwart members, and one that is guided by a shared purpose,… because many of their partners are their members.
“At the end of the day, we are no different from our members and our volunteers. We are them; everyone who volunteers is connected to each of our partners in some way. We believe there is much more to achieve when we’re all working together.”
If you would like to learn more, check out the Indie Game Developer Network website here!
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